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Space HoRSE
1.03 update
IMPORTANT! Previous save-game files are not
compatible with this version of Space HoRSE!
Enhancements:
"Spoil Over 50" option When enabled,
any surplus over 50 units for each resource at
the beginning of a market will spoil. This is
another "classic style" option.
"Event
Level" option Options are Low, Medium and
High. This affects the maximum value of the
personal random events (before each players'
turn). Low: $800, Medium: $1700, High: $2500.
Please note that this maximum amount can only
happen on the very last turn, since the values
gradually increase from the beginning of the
game. The previous default value was $2500,
but some people felt like that was too much,
hence the new option.
Now supports
the Space HoRSE Internet Game Matching program
(separate download).
Fixes:
Windows
XP/2000 crash-upon-launch issue. - FIXED
(Windows XP users no longer have to run in
Windows 98 compatibility mode.)
Some movies
on some video cards would play back with a
black picture. - FIXED
(single PC)
Doesn't convert lower case letters to upper
case, forcing you to hold down shift to type
names. - FIXED
(single PC)
Certain letter keys were acting like F-keys. -
FIXED
If a HoRSE
ran away from improper installation location,
the game would get stuck waiting for a reply
from the players. - FIXED
Some players
could start walking before the market was
started. - FIXED
Synchronization
issues in the market. - FIXED
During a CPU
player's turn, if the host clicked very fast
through the turn, it could throw the clients
out of sync. There is now a .5 second minimum
pause between each click to prevent this.
Solar Flares event sometimes wouldn't be in
sync on client PC's. - FIXED
Species files
were case-sensitive. If one player's species
file was lower case and another player's was
upper case, the species wouldn't show on both
PC's. - FIXED
If a player
had less than $200 and got a personal random
event, it wouldn't always be in sync on all
PC's. - FIXED