Разработчик |
Freeform
Interactive |
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Издатель |
Tri
Synergy |
Жанр |
3D
Action, 3D Role-Playing |
Похожие
игры |
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Требования |
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Патч
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Скачать
(Download) |
Размер |
Дата |
Описание |
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13.03 Mb
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02.02.03
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Патчи
версия
Multiplayer beta v1.3.5 patch
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Purge by Freeform Interactive - multiplayer beta v1.3.5 patch
Purge Open Beta 1.3.5 fixes many severe bugs and greatly optimizes the netcode
in Purge. Many bugs in skills have been fixed, which significantly affects
gameplay. Several game rules have also been changed so using skills are more
profitable. High lag weapons have been tweaked to reduce ping spikes. For
players who still think Purge is played like typical deathmatch FPS, a new
"helper" message system was added to assist new players to Purge's unique game
style. Additionally the Purge online manual has been updated to explain the
Purge Battle Modes and how Experience Points are gained.
Build Notes
[Engine & Tech]
- Various network optimizations.
- Client-side XP memory leak fixed.
- Chat disappearing bug fixed... hopefully. Well reduced atleast. ;)
- Respawn lag delay bug fixed.
- "No reinforcements" when you still had reinforcements, bug fixed.
- Forced switching classes when a team wasn't full, bug fixed.
- Forced switching classes without actually switching your class, bug fixed.
- Joining a server now reports the correct XP for other players.
- Players can no longer remain "buffed" when they respawn or switch classes.
[Map]
- Hegira map tweaked.
- Proteus map tweaked.
- Dragonbones map made easier to defend with new force walls.
[Battle Modes]
- The Persistance Battle Mode should stay in memory and send your data to the
next map.
[Effects]
- Various explosions graphics reworked... again
- Explosion "screen shaking" modified for various weapons to be more accurate
to visual
- Better blood effects.
[DETAILS]
- None
[General Weapons]
- Explosions do 2x damage on all constructions now.
[Android]
- XL5 improved model for more SMG look.
- XL5 has a visable loading clip now.
- Plasma Rifle primary fire ROF lowered to 200ms a second.
- Plasma Rifle armor pentration increased from 28 to 30.
- Plasma Rifle has a visible loading clip now.
- Plasma Rifle clip size reduced to 50.
- Phalanx radius blast area increased.
- Ion Barriers now stay if you die. Barriers not taking damage from explosives
bug fixed.
- You can only place 4 Barriers now.
- Ion Barriers have a new, more transparent "force field".
- Nano Generator stay if you die.
[Mage]
- Frostbolt ROF lowered to 4 shots/second.
- Lightning primary-fire ROF lowered to 5 shots/second.
- Lightning alternate-fire ROF lowered to 10 shots/second.
- Lightning armor pentration increased from 28 to 30.
- Fireball radius blast area increased.
- Fireball primary-fire radius damage slightly increased.
- Fireball alternate-fire radius damage decreased.
- Fireball "muzzle flare" is now is the right spot.
- Wards now stay if you die. Wards not taking damage from explosives bug fixed.
You can only place 4 Wards now.
- Wards have a new, more transparent "force field".
- Guardian Sprit stays if you die.
[Cyborg]
- SnP Minigun ROF lowered to 10 shots/second.
- SnP Minigun armor pentration increased from 25 to 28.
- SnP Minigun animation smoother.
- Augment Station now gives XP.
- Scrub upgraded from RPG-7 class (Warhead1/Explosion1) to missile class
(Warhead2/Explosion2).
- Scrub now has much better armor penetration.
- Augment Station stays if you die.
- Augment Station now gives XP.
[Fighter]
- Snakeblade can not longer shoot throw the barrier from the outside.
- Defender majorly reworked so the energy slash works as it visually suggests.
- Defender "Shielding" mode lasts longer so the Fighter can swing his Defender
once while protected.
- Defender ammo use rebalanced.
- Shrine stays if you die.
- Shrine now gives XP.
[Wastelander]
- Chemical Grenades have 2x more ammo.
- Chemical Grenades can now double as smoke grenades. They do not hurt you or
your friends.
- Chemical Grenades only last 10 seconds now.
- Health and Ammo Pack stays if you die.
[Monk]
- Faith Healing and Mana Stone stays if you die.
[UI]
- New "helper" messaging system added.
- New "lag/disconnected" image added.
- Attacking portals have a clearer message with a thumbnail of the portal.
(helpful to new players)
- New message appears when your team is on the attack.
- New message appears when attacking a buffed Portal. (Nano Generator or
Guardian Spirit)
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Purge Open Beta 1.3.4 greatly changes the gameplay compared to the original
build (1.3.2), released a little over a week ago. Significant bug fixes,
especially to skills, dramatically changes in the Purge experience. Also,
servers now have greater control over the battle mode and run highly
customizable games.
BUILD NOTES
[Engine]
- The Persistance Battle Mode option should work better. It might still be
buggy. The encryption memory leak fixed.
- Memory leak on dedicated server fixed. It should be more stable now and not
lose a player's XP.
- Various network improvement to lower wild ping spikes.
[Battle Modes]
- The Battle Modes system redone. The server can now choose from 6 standard
Battle Modes: Super War, Normal War, Persistant War, Persistant Ops, Tactical
Ops, and Special Ops. Servers can also make custom Battle Modes.
- Servers can set the starting portal health and respawn time. Server can still
opt for the nearly indestructable Super Portal (can only be hurt by Nuke or
Angelfire), now with 9999 HP and 1 second respawn time.
- High leveled, Special Forces Battle Mode option should no longer crash the
dedicated server.
[Effects]
- Various explosions graphics reworked.
- Explosion "screen shaking" removed.
[DETAILS]
- Tenacity gives better saving throws. The chance of surviving an explosion is
greater.
- Intelligence gives skills earlier and better. The skills system has been
reworked so that a character with 25 (max) starting Intelligence can recieve
all three skills.
[General Weapons]
- Various weapons tweaked.
- All explosives do less damage now, but gain a +50% damage on all
constructions.
[Android]
- Ion Barriers nerfed. They are easier to deactive now. Especially because the
Ion Barrier skill is much easier to get (lower Intelligence requirement).
[Mage]
- Ward nerfed. They are easier to deactive now. Especially because the Ward
skill is much easier to get (lower Intelligence requirement).
[Cyborg]
- Combat Shotgun full auto fire slightly less accurate.
- SCRUB nerfed. The primary fire now has a slight drunk missile effect. Perfect
lock-on is no longer garanteed.
- Cyborg's has 25AC and 250 Armor Points now.
- Buildable Augment Station actually works now.
[Fighter]
- Hyper (self) fixed. Fighter recieves a +15 Agility buff correctly now; it
also gives more buffing time.
- Hyper Rune fixed and has a higher buffing time cap. You can increase your
friend's Agility (+15) up to 75 seconds.
- Defender shielding, equal to 40 AC, works correctly now. It also uses less
ammo now.
- Wraith Axe primary attack has greater radius effect.
- Fighter's armor has 30 AC and 300 Armor Points now.
- Buildable Shrine actually works now.
[Wastelander]
- Maser primary attack damage increased.
[Monk]
- Drain damage increased.
- Mindblast alternate attack fire made denser.
- Energykenesis primary attack has 8 second duration only and speed slightly
reduced. It also disappears now if the Monk dies.
- Faith Healing and Mana Stone glow colors corrected.
[UI]
- New objectives window added.
- New rotating tips text during observer mode.
- Players in observer mode now know if they are playing an Elimination Battle
Mode.
- Skills percentages now show up in weapon chooser.
- When a portal is being attacked or repaired, the player now sees its HP and
AC.
- The server setup now allow up to 24 characters in the name.
- Players can see an ally's class as well his player name, over his head.
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