This patch includes more missions and scenes,
adjusted number of enemies, more means to
communicate with other players, more information
displayed with team member portraits, and
several bug fixes.
New Functions and Amendments (version 1.13)
I. Network game
a. New functions and amendments 1. Players can now communicate with each other privately.
2. Players can now shut down any dialogue channel if they want.
3. Screen clean-up button has been added to clear dialogues appearing on
screen.
4. A limit has been set to dialogue frequency to prevent too many words
on screen.
5. The interface for players to make a transaction with other gamers has
been created.
6. ALT+Shortcut Key can be used to open any game interface, such as the
tool window while the dialogue channel is active.
7. Added an experience display bar. The grey portion of the segment
represents the total experience needed to upgrade and the white
portion represents the current experience.
8. Team member portraits will show more information, such as HP bar and
special status where, for example, the portrait will display green if
the character has been poisoned. Moreover, players now can employ
skills (equivalent to Magic in other games) with other team members
and can easily give others items just by dragging or clicking on the
portrait.
9. Summoned creatures now seek for enemies automatically.
10. Certain characters skills have been adjusted
11. After defeating an NPC, players will obtain 1/3 to 1/6 experience.
12. Enemies appear more frequently.
13. In the network game, players will not hurt each other accidentally
anymore and player-killing will only occur at designated places,
such as graveyards and wild lands.
14. 4 missions and 7 scenes have been added in the network version.
15. 6 items have been added in the network version.
16. In the network version, it is more difficult to trade high-level
items. Furthermore, level 9 items cannot be obtained by trade.
17. An item will be put into the inventory after the duration of the
item has become zero. Previously, it would drop to the ground.
18. The consumption of weapon duration has been slowed down by 1/3.
b. Bug fixing
1. The bug which raises an error when players switch scenes has been
fixed.
2. The “anti-hedgehog armor” skill will be ineffective in the PK mode.
3. The bug whereby the paladin, equipped with certain armor, cannot make
his HP reach the maximum even if he takes some medicine, has been
fixed.
4. Bugs in the network game missions have been fixed.
5. Bugs concerning Making-things and Gem-inlay have been fixed.
6. The bug that prevented players from attacking automatically has been
fixed.
7. The bug where enemies appeared repeatedly until the warning message
"Items outnumbered" has been fixed.
II. Single player game
1. Memory usage has been optimized.
2. The display error which occurred when assassins changed equipment has
been corrected.
3. Bugs in the single player game mission have been fixed.
4. The bug that prevented players from accomplishing the Mission of
Barbequing in LiXian County has been fixed.
5. The bug where some equipment became ineffective after players
switched scenes has been fixed.
6. The bug in music playing has been fixed.