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New World Order

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Разработчик Termite Games newworldorder.gif (13891 байтов)
Издатель Project Three Interactive
Жанр 3D Action
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1.73 Mb

12.05.03

European retail v1.2 to v1.41 patch

New World Order by Termite Games - European retail v1.2 -> v1.41 patch

(Only for NEW users that have not downloaded Update 1.3, 1.34, 1.35 and 1.4
Versions. Version number can be found in User Interface)

Problems solved V1.41:

This version "is a lot faster, more stable, has drastically improved
networking, new weapons behaviour and tweaks, added freeze-time and round-time,
improved AI behaviour, server pass wording, admin login" and more, and also
includes NWO_SAT, the NWO Server Admin Tool.


Problems solved V1.4:

This version includes additions such as three difficulty levels in
singleplayer, new features that add to gameplay strategy like shooting out
lights and breakable windows, server browsing features provided by All Seeing
Eye and much more.


Problems solved V1.35:

- Improved stability
- Improved performance
- Added bind able 'previous weapon' control
- Added bind able 'cycle weapon forward' control
- Added bind able 'cycle weapon backward' control
- Added mouse wheel as bindable input
- Single player made easier, player more resistant
- Improved networking throughput and bandwidth usage
- AI upgraded for single player and Cooperative game modes
- Hostage rescue game mode improved, hostage behavior improved
- Added blue/green colors to different teams in scoreboard
- Added blue/green colors for chat messages showing team
- Added 'dead' tag after name in chat messages
- Added 'auto reload' switch in player options
- Weapons upgrade for AI in coop, AI's grab weapon according to rank
- Added map rotation script for servers
- Added map rotation time '+map time' switch on command line
- Added 'vote map' remote command for map voting
- Added 'vote mode' remote command for game mode voting
- Moved 'dead' tag in scoreboard to after name, so you can see rank when dead
- Made chat messages use smaller font
- Added a little gravity for jumping
- Added 'player joined' and 'player left' messages top right corner
- Fixed issues with certain keys
- Shooting hostages give minus ranking points
- Fixed server thread timer issue
- NWO dedicated server with +pure option now runs in a window so it will run on
any Windows box


Problems solved V1.34:

- Increased stability
- Increased FPS
- Added fast screen refresh option to video settings for extra fps
- Added VSync option to video settings
- Added Triple-buffer option to video settings
- Added Bump mapping option to video settings
- Upgraded player movement (higher attack, less delay)
- Tweaked player jump, higher and slower
- Upgraded server-side hit detection to be exact
- Upgraded networking
- Upgraded client prediction for smoother movement
- Added head bobbing on/off switch to player options
- Fixed clearing of keyboard buffer issue that could cause movement without key
press
- Improved server refresh speed
- Added 'fast server refresh' toggle to network options
- Added key-bindings for weapon slots
- Improved scoreboard, players now sorted according to rank points
- Fixed shooting while having voice-commands and load out menus open, they will
auto-close
- Added Rotating radar to player options
- Fixed glitch in camera-go-through-wall protection code
- Increased speed of death animations playback
- Added ability to spectate other team
- Fixed so that you can't spectate dead players
- Fixed right mouse button zoom issue, zoom could flicker if held down
- Increased weapon switch speed to 180%
- Added 3rd person free look mode
- Added mouse wheel zooming for free look mode
- Added system to control player animations according to their true velocity
- Added vote kicking
- Added vote chat command to open up a channel for dead players to live players
- Added anti-stuck protection code
- A Planted bomb stays in effect until disarmed
- Fixed issue with client crashing if falling off map
- Fixed lag for flame and tracers


Problems solved V1.3:

- Massive texture and geometry compression added, loss less. 35-45% (depending
on map) off in memory usage squeezes NWO into 256 megs of ram, even with the
largest maps, without needing to use virtual memory.
- 10-25% (depending on hardware) world rendering speedup.
- 25% player models rendering speedup.
- 50-60% Single player/coop fps increase.
- Code added that disengages not seen (DVA test) players from the rendering /
animation pipelines completely - to further increase performance.
- Added server packet-routing auto-adapt code, that will give a client that is
maxing out his connection an evenly distributed stream of packets from other
clients. Eliminates high network-speed clients taking up too much of the
available bandwidth to low-bandwidth clients, which could cause lag.
- Improved server packet decide-to-route code to eliminate transmission of
un-needed packets.
- Improved client-to-server network transmission further. Added auto-adapt
code that down-throttles more efficiently.
- Improved client-prediction code to be able to handle out-of-order packets
properly and to handle predictions further ahead of time using a larger memory
of previous movements.
- Added lag-compensation layer that shifts time back a little during lag
conditions to get access to more actual / real data of position and velocity.
- Fixed plant-the-bomb bug where you would keep a copy of the bomb, after
planting the bomb, if you had equipped grenades.
- Fixed bug where non-planting team could pick up bomb, plant it, disarm it and
win the round.
- Fixed round restart bug where too much of the message queues would be
flushed. Could cause instability.
- Fixed spectator bug that could cause crash.
 
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