 |
Quicksaves now alternate between 1 and
the MaxQuickSaveAmount setting in
config.lcl which by default is at 2 but
which can be increased to any number if
you want a number of sequential quicksaves.
To increase the setting – open the file
config.lcl in the folder where you
installed Divine Divinity, and add the
line MaxQuickSaveAmount # with # being the
maximum amount of quicksaves you want. |
 |
Boss monsters and monsters have become
easier on the “easy level”. Damage
done by boss monsters on normal level has
been reduced a bit |
 |
Included several optimizations that make
the game more responsive |
 |
Added error logging in error.txt file |
 |
Switched from jpg to png for screenshots |
 |
Prevent quicksaving when you are dead |
 |
Game gives warning when color depth is
not 16 bit since this seems to cause a lot
of problems on some systems. |
 |
Saving now first happens to a temporary
folder and only when it is completely
successful does it remove the previous
savegame that is being overwritten (if
there is one) |
 |
Internationalized game so that the same
executable patches work on different
language versions from now on. (There is
still a difference between Unicode and non
Unicode versions however) |
 |
Fixed bug which would cause negative
resistances if you unequipped an item
which gave you a boost to magical barrier
without actually having learnt the skill. |
 |
Fixed bug where you would consistently
get increasing resistances if you learned
the resist magic skill and saved/load all
the time, eventually leading up to
corruption. |
 |
Autofix for corrupted resistances. |
 |
Fixed bug which would cause a crash when
highlighting a npc at the moment you get
teleported. |
 |
Font fixes for French letters |
 |
Fixed bug which would cause the game to
crash if a leadershipped creature would
fight at a certain distance from the
player |
 |
Fixed bug which could cause occasional
crashes when loading partymembers |
 |
Got rid of bug which would case maps not
to switch when a partymember was occupied. |
 |
Partymembers now defend themselves and
they do not clear the shroud anymore. |
 |
Rare problem leading up to crashes
during mapswitches is now solved |
 |
Fixed memory leak in scrying scenes |
 |
Solved “Verdistis” slowdown problem |