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Command & Conquer Generals

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Разработчик Westwood Studios and EA CCgenerals.jpg (103101 байтов)
Издатель Electronic Arts
Жанр RTS
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Дата выхода 22 Февраля (February)

Патч French v 1.05

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Дата

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10.45 Mb

03.04.03

Патч French v 1.05

Command & Conquer Generals by EA Pacific - French retail v1.5 patch

Version 1.5

Issues addressed:

1. STAT RECORDING INACCURACY: Made sure the online stats are tracked correctly.
Initial disconnecting players will be tracked and wins/losses will be
correctly tabulated. One note to remember: At the Disconnect Voting screen
players MUST wait for the count down to finish. A player that exits this
screen before the count down is done will receive a disconnect. Also, the
voting button has been removed from any 2 player game Disconnect Screen.

2. US BARRACKS EXPLOIT: Lowered the number of Rangers that appear after a US
Barracks is destroyed.

3. BUGGY MISSILE TRACKING AFTER UPGRADE: Made sure the missiles continue
tracking targets after the player upgrades the Rocket Buggy.

4. RELOADING COMANCHES, ROCKET BUGGIES: Made sure the Rocket Buggy and the
Comanches can reload reliably.

5. GLA FAST BUILD BUG: Fixed exploit that allowed multiple Workers to speed
structure build times.

6. DOUBLE PLANE WEAPONS CAUSE INCORRECT DAMAGE (All planes): Made sure that
targets take damage correctly when multiple ordinances hit a target
simultaneously.

7. SOME USERS ARE SEEN IN THE WRONG GAME LOBBIES: Fixed this so that "phantom"
users wouldn't be seen in misc. lobbies.

8. GENERAL BALANCING ISSUES:
- Bug fixed in MiG damage code where upgraded napalm did too much damage to
targets.
- GLA Bomb truck health up from 220 to 250.
- Worker health up from 100 to 140.
- Tunnel Network gun damage increased from 10 per shot to 15 per shot.
- Overlord build time increased from 20 to 25 seconds.
- Scorpion Tank now builds in 10 seconds instead of 14.
- GLA Arms Dealer build up time decreased from 50 to 40 seconds (ini seconds,
not game seconds.)
- Tunnel Network Build Time improved from 20 seconds to 15 seconds (ini
seconds, not game seconds.)


Version 1.4 - 3/10/03

Issues addressed:

- Changed the rules for disconnections. Now, only the players who disconnect
from the game or physically lose their connection to the Internet are charged
with a disconnect.

- Added a new three-minute rule on Generals online. Now, online matches need to
be played for over three minutes in order to record a win, loss, or disconnect.
This is to discourage players from artificially bolstering their rank and stats
through a dummy account.

- Fixed occurrences of the same game appearing multiple times in the lobby.
Generals now actively removes duplicate games in order to make finding and
joining matches easier.

- All the chat rooms in the custom match lobby now have their own dedicated
list of active games.

- Fixed improper disconnections from the game lobby. You should no longer see
the "Lost connection to Generals online" error when your connection is still
active.

- Fixed language filter stability.

- Added a new command line for mod developers that lets Generals run
user-created content. Simply add the "-mod" command line after the generals.exe
target path, followed by the name of any user-created .big file or user-created
directory. The correct path would like this: "C:\Program Files\EA Games\Command
and Conquer Generals\generals.exe" -mod MyGeneralsMod.big. All user-created
content must be placed in the "Command and Conquer Generals Data" folder within
your "c:\Documents and Settings" directory.

- Fixed the missing artwork for the "random private" rank in Generals online.

- Fixed the rank hack where some players appear to have a higher rank than they
should.

- Increased the allowed time for game to negotiate matching between players.

- Fixed some instances of the "serious error" crash.

- Added a new 4 player multiplayer map: Rogue Agent

- Implemented the following balance changes:
* Tunnel Network build speed increased from 5 seconds to 20 seconds.
* Marauder hit points increased from 430 to 490.
* Stealth Fighter hit points increased from 120 to 140.
* Explosion damage done by Chinese Nuke Tanks when they are destroyed is
reduced from 25 to 10.
* Nuke Cannon changed so it moves the same speed when damaged, not faster.
* Aurora speed increased from 90 to 120 after it drops its bomb. Damaged speed
increased from 60 to 120.

Serious Error info:

If you encounter this error frequently, you may also send an email to
seriouserror@ea.com to help us diagnose the problem. You will not receive a
response as this email is exclusively set up to help us collect data. Make sure
to include EAsy System info which is located in your installed directory. You
should also include your ReleaseCrashInfo.txt file which can be found in your
Command and Conquer Generals Data folder.

Make sure to check the message boards at www.generals.ea.com for user suggested
workarounds.
 
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