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Battlecruiser Millennium by 3000AD - retail v1.0.08 RC23+ -> RC28 patch
THIS PATCH AND ALL FUTURE PATCHES ABSOLUTELY REQUIRE DIRECTX 8.1
NEW VERSION INFO
v1.0.08 RC28 - 11.27.02
* FIXED: Platforms on planets (bunker, barrack, starbase, launch pad etc) were
not deploying marines when hostile marines are detected within their vicinity,
due to an incorrect parameter in the AI script. This was previously fixed in
RC3 but I accidentally restored the original values in a recent scripts DB
merge in RC25.
* FIXED: Your own craft was not listed in the support units menu list when
Tascan was in SUL mode
* FIXED: The shuttle was sinking into the terrain after deploying a vehicle
* The mining drone is now deployed from behind the shuttle instead of in front.
Note that if you manually deploy both units without waiting for the first unit
to drive away, they will collide when the second unit is deployed.
v1.0.08 RC27 - 11.25.02
* Added support for commandline /j which ignores the rudder axis and allows
CTRL+J swap to work as if the stick didn't have a rudder axis. Of course you
won't be able to use the twist axis on the stick. Serves you right, all of
those who kept incessantly complaining about being unable to use the axis swap
on sticks that had a rudder/twist axis. So, now you can render your twist axis
useless if you want to.
* The AE orders menu have now been disabled because the player is required to
have direct control of his AE instead of attempting to give him/her orders (and
wondering why most didn't work).
* The enumerated TA/IA scenarios list is no longer displayed. This was causing
too much confusion. Now only the actual name of the scenario file is used. e.g.
IA01 [BCIA0015] [COMMANDER] [STATION DEFENSE] is now displayed as [BCIA0015]
[COMMANDER] [STATION DEFENSE]
* During waypoint interception that requires a landing, a craft will now begin
decent to ground level if ETA to waypoint is less than 15 seconds. This places
the craft much closer to the ground at final VTOL decent phase.
* During a takeoff, the VTOL phase is extended so that the craft hovers for a
short period before accelerating.
* After performing a waypoint action that deploys player assets, the shuttle
performs a resume waypoints action. Unfortunately this cancels a prior RTB
order if there are no more waypoints. This has been revised so that resume
waypoints is not performed if the orders are RTB.
* FIXED: The shuttle can no longer deploy assets while still airborne. As a
result, mining drones can no longer mine during their descent after being
deployed while the shuttle is still in the air. In fact, the shuttle should no
longer even deploy any crew/asset without first landing on the terrain.
* FIXED: When the shuttle deploys a vehicle using waypoint orders, the vehicle
is now forced to the ground rather than letting it fall under gravity (if the
shuttle is allowed to deploy without first landing properly on the terrain).
* FIXED: Engaging the A/P after CALS has landed (SHIFT+E) the craft will no
longer cause a pitch up/down of the craft, which usually caused the craft to
intersect the terrain. CALS now exclusively uses VTOL earlier in the final
approach phase of the landing sequence.
* FIXED: A craft performing a takeoff was forced to the surface because the
auto-level VTOL procedure shares a routine that used to force objects to align
with the terrain. The latter was recently modified to reposition the object on
the surface without taking into account the fact that an object may be
attempting a takeoff. This is what was causing the craft to fly along the
terrain during takeoff and taking damage as a result.
v1.0.08 RC26 - 11.19.02
* FIXED: The DRIVE TO order for the OC now works reliably. Note that this
command will not cause the vehicle to halt on its own when it gets to the
target. Instead, it will navigate around the general vicinity in much the same
way a craft does.
* FIXED: Mining drones will no longer collect minerals unless they are firmly
on the terrain
* FIXED: Some attributes were being displayed for careers that didn't support
them e.g. BA/DF/CM/CK attributes are for pilots only - and are no longer
displayed in the HUD stats or COMMLINK stats displays for non-pilot careers.
* FIXED: EPs will now be displayed in the COMMLINK stats display when an IA/TA
scenario ends
* FIXED: a flickering in the shield indicator when it was fully depleted
* FIXED: Tacops mzone list sorting implemented in RC22 was off by one. This
resulted in loading of a different mzone from the one selected from the list.
* FIXED: the incorrect cmdr model was being used if you exited the CC on the
planet, then exited in space. This happened as a result of a revision in RC20
related to preserving your inventory when you exit/enter crafts. In fact, if
you exit as a space marine and then resumed or restored a saved game, a crash
will occur due to the incorrect model in use.
v1.0.08 RC25 - 11.13.02
* The crew stats color coding in Perscan should now match the crew stats color
coding in Tactical/Crew in all cases.
* Revised the max amount of an item that a station can carry. This used to be a
big number. Now its a huge number. Also did some revisions to ensure that the
max amount remains clamped to its allowable maximum.
* Increased the probe's max speed from 15000 m/s to 75000 m/s
* You will now be awarded EPs for kills by your marine support units (merged
from BCG)
v1.0.08 RC24 - 11.03.02
- Revised the detail texturing to use the same vertex primitives as the site
texture in order to solve a problem on ATI Radeon 9000/9700 cards which caused
texturing artifacts on the terrain when both of these used different
primitives. This problem seemed to automagically disappear in the latest
613.6193 (WIN2K/WINXP) and 413.9068 (WIN9X) drivers - but better be safe than
sorry. Knowing ATI's penchant for screwing up drivers on a regular basis, even
if they go and break it again, at least this fix will be there to ensure that
problem doesn't return. This fix seems to have no adverse effects on previous
drivers which exhibit this problem (not found on any other graphics card).
- Added particle fx to shots (for a tracer type effect) fired by vehicles. Not
that you'd even see them - considering the size of the shot which measures
0.16m (H) x 0.16m (W) x 0.48m (L).
- The HSD artifact no longer gives access to the IA/TA galaxy (Garidian) when
playing a game in the normal galaxy (and vice versa)
- FIXED: Invisible entities were visible in release build (bug introduced in
RC20 code merge).
- FIXED: In 1.0.08 RC23 stray contrail particles are left in external camera
views in some instances, due to the new camera implementation in 1.0.08 RC20.
- FIXED: On some planetary locations, destroying certain types of units which
can rebuild, would cause them to be duplicated at the center of the planet and
also being rebuilt at the correct location. This was refered to as the Sygan
Triangle issue.
- FIXED: The position of the contrail tag on jetpacks has been revised to work
with the new camera. These revised models are available as a separate download
for RC23. Simply copy the zip file to your BCM install folder and unzip it
there (after installing RC23!!) with folders intact.
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