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Battlecruiser Millennium by 3000AD - retail v1.0.08 RC23 -> RC24 patch
THIS PATCH AND ALL FUTURE PATCHES ABSOLUTELY REQUIRE DIRECTX 8.1
NEW VERSION INFO
v1.0.08 RC24 - 11.03.02
- Revised the detail texturing to use the same vertex primitives as the site
texture in order to solve a problem on ATI Radeon 9000/9700 cards which caused
texturing artifacts on the terrain when both of these used different
primitives. This problem seemed to automagically disappear in the latest
613.6193 (WIN2K/WINXP) and 413.9068 (WIN9X) drivers - but better be safe than
sorry. Knowing ATI's penchant for screwing up drivers on a regular basis, even
if they go and break it again, at least this fix will be there to ensure that
problem doesn't return. This fix seems to have no adverse effects on previous
drivers which exhibit this problem (not found on any other graphics card).
- Added particle fx to shots (for a tracer type effect) fired by vehicles. Not
that you'd even see them - considering the size of the shot which measures
0.16m (H) x 0.16m (W) x 0.48m (L).
- The HSD artifact no longer gives access to the IA/TA galaxy (Garidian) when
playing a game in the normal galaxy (and vice versa)
- FIXED: Invisible entities were visible in release build (bug introduced in
RC20 code merge).
- FIXED: In 1.0.08 RC23 stray contrail particles are left in external camera
views in some instances, due to the new camera implementation in 1.0.08 RC20.
- FIXED: On some planetary locations, destroying certain types of units which
can rebuild, would cause them to be duplicated at the center of the planet and
also being rebuilt at the correct location. This was refered to as the Sygan
Triangle issue.
- FIXED: The position of the contrail tag on jetpacks has been revised to work
with the new camera. These revised models are available as a separate download
for RC23. Simply copy the zip file to your BCM install folder and unzip it
there (after installing RC23!!) with folders intact.
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