|
Dynacamps:
We have added 150 new camps spread out on 8
playfields all around Rubi-Ka. These are camps
where mobs regularly spawn, and once in a
while a boss will appear. This boss will drop
special loot, and be a much harder fight than
the ordinary monsters. The boss monsters here
will be worth more experience when killed.
Static missions:
More NPCs around the world will now give
out static missions (quests). These are
assignments given to your character, requiring
you to travel around and perform certain
services for the NPCs involved. In the end you
will receive a reward and experience. While
doing these missions, you will encounter new
monsters and have the chance to get your hands
on new loot.
Monster changes:
 |
Some special boss monster camps have
been added. The bosses in these camps go
up to level 300, and are very tough. They
are meant to be multi-group high level
encounters. As such they have their own
sets of unique loot. They also have some
new tricks to keep you on your toes.
|
 |
Boss monsters in the BIOMARE dungeon
will have a chance of spawning more often.
The unique loot on the boss monster will
have a less chance off dropping on each
spawn, but the overall drop rate should be
the same as before. The bodyguard and
neutralizer will have a higher chance of
dropping their special loot.
|
 |
Tri-Plumbo in the BIOMARE dungeon will
no longer drop Rust-pitted Ring. He will
now drop a new type of ring, while the
previous ring will drop from a different
monster. This change was done because the
Rust-Pitted Ring was too powerful for such
a low level monster.
|
Item changes:
 |
In a freak worldwide accident, all
existing Arul Saba gems have been
shattered! These gems are now useless in
the creation of Arul Saba bracelets. Their
only use now is to sell in shops for
money.
|
 |
Bracers of Reflection have been changed
to be less effective. You will now only be
able to get a maximum of 7% reflection
against a particular damage type, not up
to 42%.
|
 |
We have removed the "unique"
flag on all pieces the Living Dragon
armor. This is to prevent players losing
valuable building parts in the process of
assembling this armor.
|
 |
A brand new series of implants have
finally arrived from Jobe. This fabled
floating city of the skies (featured in
Shadowlands - the expansion pack) is
producing fine goods even now! These so
called Jobe-Implants will feature new
skills, but will never be found in an
assembled state. They are available at
quality level 1-220.
|
 |
All implants are now available from
level 201-220! These are so-called
"Refined" implants and clusters.
They will not mix with the old implants or
clusters, but is a separate line.
|
 |
There was a problem with the side
change form to become Clan. It was not
correctly removing any Omni-Tek tokens you
may have previously earned. It is now
fixed, and will zero out your omni token
count when used.
|
 |
General Armor quality level 201-220 is
appearing with the new level 200-300
monsters. These have very high wear
requirements, so only the specialists can
wear them - for now.
|
World changes:
 |
Fixed a lot of minor bugs in various
playfields.
|
 |
Suppression gas in the Fixer grid have
been changed to 100%
|
 |
The Whom-Pha in Tir have been moved
from the Fair Trade area to the south-east
corner. This was done to prevent crowding.
|
General changes:
 |
Due to improper registering of certain
specialized textures with Direct3D, those
textures would forever be stored in
graphics memory. As time went by this
cache of rarely needed textures would
grow, and so would the memory requirement
of the game. This has now been fixed. You
should see its effect in the game by
reduced memory use, particularly if you
use high texture resolution and colour
quality.
|
 |
The Anarchy Online client will no
longer crash when running Windows XP
service pack 1.
|
 |
We have added some new petition
commands and updated the in-game help.
Please have a look at "/petition
help" for details.
|
|