Arx Fatalis German Patch v1.13
------------------------------
Extract the files in the directory where you installed Arx Fatalis and
overwrite the old files.
Arx Fatalis Patch Français v1.131
-----------------------------------------
- The Goblin Lord guarding the entrance to level 3 from level 2 won't get stuck
one into each other any longer
- Shift + L won't call an editor command asking to delete the level anymore
- Walking a long time against a wall when the framerate is high won't make you
go through the wall anymore
- Fix problem with creating new savegames
- Porticullis near stairs to level 3 from level 2 now works correctly
- You can't open Alicia secret pathway clicking on the lever through the wall
anymore
Arx Fatalis German and French Patch v1.13
-----------------------------------------
- lots of stability issues have been fixed (some occasional crash with spells,
and a crash on changelevel due to the pathfinder)
- a bug that could occasionally corrupt the savegames has been fixed
- there's a selection feature for graphic hardware now that makes changes in
the CFG.ini if needed.
- There is an 'AUTO DESCRIPTION' mode in the control configuration screen. this
can be turned ON/OFF. it shows the description of an object whenever the
cursors flys over it. When this option is OFF, the player needs to single LMB
to have the description.
- New control scheme which can be activated by putting NEWCONTROLS to 1 in the
cfg.ini, it brings easier controls, including the fact that now the cursor mode
brings automatically the Inventory.
- Use (New controls scheme) ==> 'F' or 'ENTER' (it's not RMB anymore, RMB is
only to switch from mouselook to cursor mode now)
- cursor mode (New controls scheme): You can rotate the view by pushing the
mouse cursor on the sides of the screen. There are arrows on the sides of the
screen suggesting this.
- reorganize your inventory by double click on the Belt icon (you can do that
for each bag you carry)
- when a weapon breaks, the system now automatically try to equip the next
equipable weapon if available
- the questbook now returns to the page where you were last
- there are mini screenshots for savegames now
- stair icon when aproaching a loading zone stays on even in fighting mode
- You can't multiply the amount of torches anymore by dragging a torch on the
player's character sheet
- the fonts are not antialiased on XP in the books anymore, making them easier
to read
- the inventory sounds are now always correctly played on NPC corpses
- Physics engine has been optimized in performances
- Mouse Smoothing can be turned OFF now in the option screen
- The rats don't create a framerate breakdown when dying anmore
- It is no longer possible to cross the portcullis before fighting the demon in
front of the meteor
- There is a message to let the player know when he succeeds a critical hit or
a backstab
- some tutorial texts have been added
- The fire zone in Miguel forge is easier to use
- The bats won't do occasional extra damage anymore
- It is now possible to make a mithril sword in the forge
- Life Drain power has been lowered (again)
- When the shield of the elders is equipped, giving it back to Alia will no
longer duplicate it
- A Fire in level 6 has been moved to match the torch properly
- The Zombie Girl (Level 7) doesn't call the guard anymore
- In Crypt Level 6, a bug with a stake remaining in a living zombie has been
fixed
- Food efficiency has been lowered
- Some Tutorials messages have been added
- A floating public notice in the crypt has been reset properly
- 2 minor bugs with Lord Inut have been fixed (he can be attacked normally now,
and he doesn't run in the spikes)
- Pressure pads dont trigger trap when using levitate
- A bug duplicating final weapon in zalnashh enchanting weapon cinematic has
been fixed
- A bug causing an error between the sabre and the sword with zalnashh has been
fixed
- Traps only do damage if player is near them, allowing him to use telekinesis
for safety
- Dead NPCs don't stand up anymore on reload (in the city of Arx, Dead mummies
in the crypts, Dead thiefs in level 4, Dead gobelins in level 3 & 4)
- The fire in level 5 can now be used to cook food
- Casting Vitae Movis near a door or a chest won't make the player say "I
cannot break it just like that" in loop mode
- Opening closing the door to the quarters after the guards have left doesn't
cause a snoaring anymore when anyone is inside
- Using the puzzle wheel in the crypt doesn't cause a jump in its animation
anymore
- You won't lose anymore your element stones in the crypt if you put them on
the pillar before they stand up
- The worm now works properly when saving if fleeing
- The Koltk powder is destroyed properly when used on a mithril ingot
- The maulds have been scaled to make their use easier
- Player doesn't talk about the ylsides to the dragon anymore if he doesn't see
the ylsides in the city
- There is now only one keyring in the game and it's been put in maria's shop
- Opening Krahoz chest doesn't give xpoints to the player everytime now
- sarcophages can be picklocked only once now
- A bug with a sarcophage trap has been fixed
- translation error with the Treasure hunt
- Fixed a bug when saving with chunks in the Dwarf forge
- Gary's key to the bank backdoor now work fine even if on the Keyring
- Lowered Life drain efficiency again
- Fixed a bug where all enemy NPCs from the level would pathfind to the player
after a LifeDrain.
- NPCs shouldn't end up being stuck one into each other anymore now.
- A bug causing the giant stalagtite not to fall down when hit by the fireball
has been fixed, and it can't fall twice anymore
- It is now possible to affect 2 keys on the same function in the control
pannel, as long as they are on separate pages.
- The bones in the crypt lvl6 are above the ground now
- The chair on which sit a woman in the tavern can't be moved anylonger
- Poxsellis' Helmet can't be taken through the coffin anylonger
- During cinematic with the king, after Ylsides Invasion, the player won't tell
anymore he has the weapon if he has the meteor non-enchanted one.
- Player weapon won't be unequipped anymore when his armor is destroyed
- key rotations are not affected by the framerate anymore
- pressing Esc during levitate or Night vision doesn't kill the spell anymore
- Fix a bug with the "Goblin Lord opening the Reserve" Cinematic
- Fixed the lock/unlock problem with the keyring when there is twice the same
key
Arx Fatalis German Patch v1.12
------------------------------
- removed one of the nasty crashes when changing level.
- Game balancing: The life drain spell is a bit less powerful than before
- using the Pick axe doesn't destroy the Golden Snake anymore
- fixed some possible bug with the NPC player detection system
- Ortiern doesn't repeat his original speech after the cine2D showing Iserbius
killing Erzog
- Bats do hurt now
- There was a possible loss of Koltk powder in the mithril foundry, it's been
fixed
- The right Shift key is now saved in the cfg
- The red fog in the troll area of level is now fixed.
- Worm invulnerability bug fixed.
- Trolls don't keep fighting against dead goblins any longer.
- A crash when fighting Liches has been fixed.
- No more negative experience possible now.
- the equipment status icon now is displayed as soon as any equipment is
damaged.
- The equipment status icon only displays damage equipment now, and shows them
in combat mode as well.
- the 'right Alt' key is now correctly saved in the cfg.ini
- There is automatic intro replay after 3 minutes of inactivity in the menus.
(only if a game hasn't been started)
- Rocks of Akbaa won't disappear if a pick axe or a shovel is used
- It is not possible to use crypt orbs on snakedoors or Snake orbs in the crypt
anymore
- A very unlikely bug that use to happen in the dwarf forge
- doesn't crash anymore when using the Flying Eye spell in a specific place of
the temple of Akbaa
- Game balancing: we dropped the amount of lichs in the lower crypts, but we
increased a bit their life
- Shany's quest is correctly enabled now.
- The prices are now correct in the Twins' shop
Arx Fatalis German Patch v1.11:
------------------------------
- fatal error in the Sacred Dagger level (level 4)
- Alia cinematic hang up when returning the shield
- Item moving system has been fixed so that items can't be put into walls
- Crypt items now have correct lighting properties
- Kultar now dies if he falls in the jail's hole
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