Яндекс цитирования Rambler's TopShop Rambler's Top100

Интернет магазин комьпьютерных игр "CdCraZy" логотип нашей фирмы

Сделайте BookMark - добавить в избраное

CdCraZy    

Arx Fatalis

К игре
Обзор
Коды
Файлы
Патчи
Вокруг игр
Разработчик Arkane Studios  arx.gif (27714 байтов)
Издатель JoWood Productions 
Жанр 3D Role-Playing 
Похожие игры  
Требования  

Патч

Название патча

Размер

Дата

Описание

2.51 MB

03.10.02

Патч версия 1.13 (german)

Arx Fatalis German Patch v1.13
------------------------------

Extract the files in the directory where you installed Arx Fatalis and
overwrite the old files.


Arx Fatalis Patch Français v1.131
-----------------------------------------
- The Goblin Lord guarding the entrance to level 3 from level 2 won't get stuck
one into each other any longer
- Shift + L won't call an editor command asking to delete the level anymore
- Walking a long time against a wall when the framerate is high won't make you
go through the wall anymore
- Fix problem with creating new savegames
- Porticullis near stairs to level 3 from level 2 now works correctly
- You can't open Alicia secret pathway clicking on the lever through the wall
anymore


Arx Fatalis German and French Patch v1.13
-----------------------------------------
- lots of stability issues have been fixed (some occasional crash with spells,
and a crash on changelevel due to the pathfinder)
- a bug that could occasionally corrupt the savegames has been fixed
- there's a selection feature for graphic hardware now that makes changes in
the CFG.ini if needed.
- There is an 'AUTO DESCRIPTION' mode in the control configuration screen. this
can be turned ON/OFF. it shows the description of an object whenever the
cursors flys over it. When this option is OFF, the player needs to single LMB
to have the description.
- New control scheme which can be activated by putting NEWCONTROLS to 1 in the
cfg.ini, it brings easier controls, including the fact that now the cursor mode
brings automatically the Inventory.
- Use (New controls scheme) ==> 'F' or 'ENTER' (it's not RMB anymore, RMB is
only to switch from mouselook to cursor mode now)
- cursor mode (New controls scheme): You can rotate the view by pushing the
mouse cursor on the sides of the screen. There are arrows on the sides of the
screen suggesting this.
- reorganize your inventory by double click on the Belt icon (you can do that
for each bag you carry)
- when a weapon breaks, the system now automatically try to equip the next
equipable weapon if available
- the questbook now returns to the page where you were last
- there are mini screenshots for savegames now
- stair icon when aproaching a loading zone stays on even in fighting mode
- You can't multiply the amount of torches anymore by dragging a torch on the
player's character sheet
- the fonts are not antialiased on XP in the books anymore, making them easier
to read
- the inventory sounds are now always correctly played on NPC corpses
- Physics engine has been optimized in performances
- Mouse Smoothing can be turned OFF now in the option screen
- The rats don't create a framerate breakdown when dying anmore
- It is no longer possible to cross the portcullis before fighting the demon in
front of the meteor 
- There is a message to let the player know when he succeeds a critical hit or
a backstab
- some tutorial texts have been added
- The fire zone in Miguel forge is easier to use 
- The bats won't do occasional extra damage anymore 
- It is now possible to make a mithril sword in the forge
- Life Drain power has been lowered (again)
- When the shield of the elders is equipped, giving it back to Alia will no
longer duplicate it 
- A Fire in level 6 has been moved to match the torch properly 
- The Zombie Girl (Level 7) doesn't call the guard anymore 
- In Crypt Level 6, a bug with a stake remaining in a living zombie has been
fixed 
- Food efficiency has been lowered 
- Some Tutorials messages have been added
- A floating public notice in the crypt has been reset properly 
- 2 minor bugs with Lord Inut have been fixed (he can be attacked normally now,
and he doesn't run in the spikes) 
- Pressure pads dont trigger trap when using levitate 
- A bug duplicating final weapon in zalnashh enchanting weapon cinematic has
been fixed 
- A bug causing an error between the sabre and the sword with zalnashh has been
fixed 
- Traps only do damage if player is near them, allowing him to use telekinesis
for safety
- Dead NPCs don't stand up anymore on reload (in the city of Arx, Dead mummies
in the crypts, Dead thiefs in level 4, Dead gobelins in level 3 & 4)
- The fire in level 5 can now be used to cook food 
- Casting Vitae Movis near a door or a chest won't make the player say "I
cannot break it just like that" in loop mode
- Opening closing the door to the quarters after the guards have left doesn't
cause a snoaring anymore when anyone is inside 
- Using the puzzle wheel in the crypt doesn't cause a jump in its animation
anymore 
- You won't lose anymore your element stones in the crypt if you put them on
the pillar before they stand up 
- The worm now works properly when saving if fleeing
- The Koltk powder is destroyed properly when used on a mithril ingot 
- The maulds have been scaled to make their use easier 
- Player doesn't talk about the ylsides to the dragon anymore if he doesn't see
the ylsides in the city 
- There is now only one keyring in the game and it's been put in maria's shop 
- Opening Krahoz chest doesn't give xpoints to the player everytime now 
- sarcophages can be picklocked only once now 
- A bug with a sarcophage trap has been fixed
- translation error with the Treasure hunt
- Fixed a bug when saving with chunks in the Dwarf forge
- Gary's key to the bank backdoor now work fine even if on the Keyring
- Lowered Life drain efficiency again
- Fixed a bug where all enemy NPCs from the level would pathfind to the player
after a LifeDrain.
- NPCs shouldn't end up being stuck one into each other anymore now.
- A bug causing the giant stalagtite not to fall down when hit by the fireball
has been fixed, and it can't fall twice anymore
- It is now possible to affect 2 keys on the same function in the control
pannel, as long as they are on separate pages.
- The bones in the crypt lvl6 are above the ground now
- The chair on which sit a woman in the tavern can't be moved anylonger
- Poxsellis' Helmet can't be taken through the coffin anylonger
- During cinematic with the king, after Ylsides Invasion, the player won't tell
anymore he has the weapon if he has the meteor non-enchanted one.
- Player weapon won't be unequipped anymore when his armor is destroyed
- key rotations are not affected by the framerate anymore
- pressing Esc during levitate or Night vision doesn't kill the spell anymore
- Fix a bug with the "Goblin Lord opening the Reserve" Cinematic
- Fixed the lock/unlock problem with the keyring when there is twice the same
key


Arx Fatalis German Patch v1.12
------------------------------
- removed one of the nasty crashes when changing level.
- Game balancing: The life drain spell is a bit less powerful than before
- using the Pick axe doesn't destroy the Golden Snake anymore
- fixed some possible bug with the NPC player detection system
- Ortiern doesn't repeat his original speech after the cine2D showing Iserbius
killing Erzog
- Bats do hurt now

- There was a possible loss of Koltk powder in the mithril foundry, it's been
fixed
- The right Shift key is now saved in the cfg
- The red fog in the troll area of level is now fixed.
- Worm invulnerability bug fixed.
- Trolls don't keep fighting against dead goblins any longer.
- A crash when fighting Liches has been fixed.
- No more negative experience possible now.
- the equipment status icon now is displayed as soon as any equipment is
damaged.
- The equipment status icon only displays damage equipment now, and shows them
in combat mode as well.
- the 'right Alt' key is now correctly saved in the cfg.ini
- There is automatic intro replay after 3 minutes of inactivity in the menus.
(only if a game hasn't been started)
- Rocks of Akbaa won't disappear if a pick axe or a shovel is used
- It is not possible to use crypt orbs on snakedoors or Snake orbs in the crypt
anymore
- A very unlikely bug that use to happen in the dwarf forge
- doesn't crash anymore when using the Flying Eye spell in a specific place of
the temple of Akbaa
- Game balancing: we dropped the amount of lichs in the lower crypts, but we
increased a bit their life
- Shany's quest is correctly enabled now.
- The prices are now correct in the Twins' shop


Arx Fatalis German Patch v1.11:
------------------------------
- fatal error in the Sacred Dagger level (level 4)
- Alia cinematic hang up when returning the shield
- Item moving system has been fixed so that items can't be put into walls 
- Crypt items now have correct lighting properties
- Kultar now dies if he falls in the jail's hole
Arx Fatalis  Arx Fatalis  Arx Fatalis  Arx Fatalis  Arx Fatalis  Arx Fatalis Arx Fatalis  Arx Fatalis  Arx Fatalis  Arx Fatalis  Arx Fatalis  Arx Fatalis

 

Hosted by uCoz