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America's Army by U.S. Army - Operations v1.6.0
full install What
change patch v 1.6.0!!! (Изменения,
которые несёт патч версии 1.6.0) America's
Army: Operations
Version 1.6.0
3.16.03
Changes for March Update to America's Army:
Operations
What's New:
Updated Game Engine.
The updated version of the game engine provides
improved networking and audio
performance and enhanced server and client
stability. The production version
of the Unreal engine will allow America's Army
to deliver an expanding array of
functionality, combat systems, armaments and of
course, expanded opportunities
to explore occupations and individual
development in America's Army: Soldiers.
"Radio Tower" Non-Combatant Rescue
Mission
"Radio Tower" is a daytime mission in
which assaulting elite Army Rangers
parachute into harsh desert terrain, infiltrate
a catacomb of underground
tunnels, rescue international aid workers and
secure a large radio tower from
opposing forces. Players on the defense serve as
elite Army Rangers charged
with defending a group of aid workers and a
large radio tower from attack by
opposing forces.
Projectile Penetration
By implementing projectile penetration,
America's Army Version 1.6 will provide
players with expanded realism across all
simulated combat levels. Surfaces
such as cloth, glass and wood will now allow
projectile penetration with
projectile damage and trajectory affected by the
type of surface penetrated.
With this upgrade the difference between cover
and concealment will be
apparent!
Projective Ricochets
In addition to projectile penetration, America's
Army: Operations now
incorporates ricochets as well. With this
feature, firing your weapon at an
object with an incident angle of less than 45
degrees can result in ricochets.
The damage and trajectory resulting from
ricocheting projectiles will vary with
a projectile's incident angle and the type of
material it hits.
Other New Features Include:
* Bullet decals now appear on static meshes
* Bullet decals now appear on movers (e.g.,
doors)
* Separate entry and exit effects for bullet
penetration
* KeepDecals option. This is the minimum number
of decals before old decals
will be deleted.
* New ricochet sounds
* New footstep sounds for concrete and carpet
* New texture detail options in advanced video
settings
* Private server password entry window now added
within the in-game Server
Browser page
* Added spam-control for the messaging system
* New desert camouflage skins for U.S. soldiers
* New loading screen
* Added fatigue timer/limit to jumping
capabilities for improved realism
* Frag Grenade Aiming: When you pull the pin,
the line between the tip of
your thumb and the tip of your index finger is
now aligned with the middle of
the screen.
Changes Include:
* Sound radius adjusted for various sound
effects, including weapon fire,
grenades, objectives, and player voices
* Lighting enhanced on static and skeletal
meshes
* Updated animations to reduce some issues with
avatar hands crashing through
each other
* The Parental Control language filter is ON by
default
* Min/Max honor added to command post server
settings (in default.ini)
* Admin Command Post now reads the list of
editable server settings from the
.ini file (server side)
* Votekick reason is now mandatory
* Improved the idle-kick functionality
* Improved weapon-jamming algorithm
* Enhanced flash-bang effect
* Enhanced ear-ringing effect for grenades
Fixes Include:
* Sounds no longer audible from extended
distances
* Opposing force versions of M24/M82 no longer
show friendly meshes after
supported
* Players can no longer use binoculars and NVGs
at same time
* Servers no longer crash when kicking multiple
players at once
* Map rotation works properly now (ini file
changes)
* Opposing force language has been removed from
MILES maps
* Players can now be identified within
objectives
* Players can now pickup items within objectives
* GP30/M203 attachments show up correctly for
friendly/enemy
* Fixed M82 muzzle flash rotation
* Objectives no longer act as invisible shields
* Various sprinting issues related to zooming
are fixed
* Fixed several issues with the language filter
* Autoswap from grenade will work when jumping
(swaps when you land)
* Weapon lowering animation bug has been fixed
* Devkick will no longer kick a non-dev who
issues the command
* Fixed sprint issues when using M24/M82 rifles
* Tracer auras (Nicknamed Aurora Borealis)
should no longer show up in game
* Issues with team balancing have been corrected
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